The Adventures of BobAngTony

Episode 3 - The Beast of Darkwood Forest
The Beast of Darkwood Forest

The following morning, the town guards come to collect the criminal who destroyed public property. However, the bandit had died from shock after being burnt half to death without medical attention through the night. The guards decide to put wanted posters to catch the remaining bandits who had escaped.

Finishing up breakfast, the party heads to the edge of town to find their mysterious quest giver. They are met with a strange merchant named Athelm*, with a wagon full of large crates.

Athelm tells the adventurers of a beast in Darkwood Forest that needs to be slain, and that a few people are looking for vials of its blood. They are given a magic rock that was said to attract the beast. The party stocks up and heads to the forest.

Getting deep into the forest, signs of a large creature are found; claw marks and paw prints that estimate the creature at 5 times the height of a human being. Bob decides to find a better vantage point to look for the beast. He flies into the air with the magic rock, surveying the area.

A spit of acid*** flies at Bob, and a battle commences. Bob attacks the beast first, while the party trails along to find them. The beast is revealed to be a Fire Salamander**. The adventurers fight hard against the beast.

The salamander takes great interest in the magic rock, and the party realizes that the rock was its egg. The battle is hard fought, but Aang finally maims the creature greatly with an exploding ice shard, ripping the creature apart. Finishing it off, the party goes to collect its blood in vials, but not before calculating the temperature which glass melts, and if the vials could indeed hold magma hot drake blood.

Satisfied, Aang being a fire resistant Ginossi, fills and holds the vials. Returning to Athelm, they receive their payment for slaying the beast and retrieving its blood. The heroes go to rest after a hard day's work.


*Athelm was remembered wrongly by the DM as Ames, and subsequently called him that through the episode. Having mixed it up several times after, Athelm seemed to stick better than Ames with the party.

** The description of the Fire Salamander was not developed. The party envisioned it and eventually shortened it to fire drake after. As a random quest encounter, it shouldn't have mattered if not for the egg the party had kept and hatched after.

***Also, it was a mistake that the Fire Salamander shot acid and not magma.

Episode 2 - Espionage and Torture
Espionage and Torture

After the debacle in the guild hall, the bandits who attempted to steal our heroes quests left swiftly. Bob calls forth a minor army of rats to tail (no pun intended) the bandits, and sneakily follow them back to the inn.

The party immediately feels a strange presence watching them, and a quick arcane investigation points the source to outside to inn; a quiet observer. Our heroes ignore this, and instead plot to decimate the bandits in the middle of the night.

In the twilight hours, when Aang and Tony were asleep, Bob summons an unseen servant, commanding it to hold a rat to the bandit leader's belly, casting prestidigitation to scare the rat into burrowing into the belly of the bandit.

It fails when the rat struggles out of the unseen servant's hands. The bandit jumps wide awake at this assassination attempt, draws his sword and leaves to start searching the other rooms in the inn. He calls his companions.

Sensing his approach, Bob decides to put a distraction and pretends to pleasure himself (or not pretending to, really). As the bandit barges in their room, he is unfazed by Bob's distraction. Angrily, he slashes at Bob.

At this moment, Aang startles awake, casting the first spell that came to his mind. Wide flames shoot from his hands, and with a surprise to everyone, the hallway and corridor burst apart and filled with flames.

The bandit was blown back into a wall, charred and close to death. The other bandits flee at this sight, chased hot on their heels with arrows and lightning cast by Bob and Tony.

The ruckus summons the Innkeeper, whom the party explain to and promptly blame the half dead bandit lying on the floor. The Innkeeper calls the town guards, and our heroes take the bandits room for themselves and have a good night's rest.

Episode 1 - Adventure in Tydon
Adventure in Tydon

The adventures enter the Tydon bar.

Wiping off their boots, they're greeted by a large, snappish barmaid named Joan. She pours them a round of ale and introduces them to the town of Tydon, the central hub in the continent of Marrissea.

There is a table of Dwarves discussing angrily, huddled over a table. Gold can be seen on their table. There are six of them. The adventurers take notice, and plot to steal the Dwarves' gold with their unseen servant.

Sensing the magic, the dwarves arm themselves, ready for a fight. Tony gets up to start

As the bar fills with a quiet, soothing tune of Careless Whisper, a hooded figure enters the bar, and surveys the bar from a corner table. Bob and Aang look carefully at the figure, but decide to leave him alone.

Finishing up the ale and talking to Joan, the party decides to head to the town center where the guild hall is. It's time to get themselves a mission.

Getting into the guild hall, the party finds themselves surrounded by many other adventurers, all seemingly here to find themselves hefty quests.

Going straight to the receptionist, the party requests for the most difficult, highest paid quest. Another group of adventurers hear this, and approach the party. Affronting the party, they demanded to join the quest.

The party acquiesced, but not soon after sneaked an unseen servant behind to finger the leader of the group in the ass, driving them angrily out of the guild hall.

The party follow soon after, scheming to take them out by nightfall.


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